We haven’t actually mentioned it so far, but the party plays a variant of Dungeon World, which is part of the Powered by the Apocalypse family of games (so called because the first one was named Apocalypse World).

If you’ve never played a game Powered by the Apocalypse, here’s how it basically feels:

If D&D and Pathfinder and the like are a hearty homemade meal, then Apocalypse games are a specialised open kitchen. Every game tries to achieve a specific palette of tastes, and while there’s a chef in charge, all of the cooking is done on the spot and everyone contributes their own dishes.

I think everyone, GMs, players, new and veteran alike, should play a few sessions in such a system. It shows you a completely unique worldview.

Thus ends this story arc. Read it from the beginning: Roll Twentea

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